By Tim Bajarin
Augmented reality and virtual reality field service applications can replace bulky operator manuals and handheld devices with better user experience and hands-free operation abilities. This is because AR and VR devices make necessary information easily accessible in an immersive format that includes 3D illustrations, video-driven instructions, and real-time feedback if connected to an in-house technician if needed. AR and VR-based wearable devices boost technicians’ efficiencies in offering field services. Read the rest of the article.
Our forward-thinking clients are leveraging private digital customer communities to foster engagement with their customers. These collaboration communities are integrated tightly with your CRM system and data management platform leveraging VR, AR, and other emerging technologies to support and engage customers. Read the rest of the article.
By Tim Bajarin
As a technology analyst since 1981, I have attended thousands of press conferences and events worldwide. In some cases, I flew thousands of miles to attend these events in places like Beijing, Athens, Berlin, Amsterdam, London, Paris, Geneva, and various other regions in Asia and Europe. Many were in the US and hundreds more in Silicon Valley. In almost all cases, I attended them in person. Last week, I took part in what may be the next significant way people experience media events and business meetings of all nature, thanks to a new VR application called Arthur. Read the rest of the article.
As I was contemplating Apple’s AR/VR strategy, this conversation with Apple back in 1984 kept coming to mind. Steve Jobs made it clear to me that while Apple did make computers, it was really a software company and his goal was to use software to advance user interfaces and applications that were easy to use by everyone. As Jobs told me then, Apple was and is even more so now a software company. Yes, they do innovative hardware but this hardware exists to take full advantage of Apple’s advancements in OS and UI design. Read the rest of the article.
By Tim Bajarin
AR and VR and mixed reality software and glasses can help one become proficient in a lot of areas where years of training used to be needed … Read the rest of the article.
If you’ve been watching this space recently, you’ve probably heard talk of a third technology called mixed reality, or MR. It’s similar to augmented reality in that it mixes virtual with real-world scenes, but does so in more concrete ways. Mixed reality is essentially an attempt to bridge the gap between VR and AR. Read the rest of the article.
Apple stands to have the most impact over the next two to five years. Apple’s introduction of ARKit, its new mobile platform for iOS 11 designed to make developing augmented reality apps easier, is set to revolutionize the user experience on the iPhone and iPad. Read the rest of the article.
Could virtual reality be dangerous? John Hanke worries that it could. And he should know: Hanke is the CEO of Niantic, the company primarily responsible for the Pokemon Go phenomenon that struck. Read the rest of the article.
After three decades of mouse-and-keyboard computing, we’re on the precipice of the next major advancement in user interfaces: Virtual and augmented reality, or VR and AR. Read the rest of the article.