Metaverse Basics

Metaverse Basics
Mark Zuckerberg describes the metaverse as an “embodied internet,” offering the connectivity, utility, and entertainment of the web, but fleshed out in 3D. This common metaverse definition is often discussed in VR terms, but we also have non-VR 3D worlds like Fortnite, Roblox, and even Second Life.
This is just one example of the definitional jockeying around what the metaverse is and is not. The truth may be that it’s none of these things….yet. But though we cannot put our finger on what it is or will be, there is some consensus about metaverse properties that should be in place.
The web today offers a balance of proprietary business interests and common standards of interoperability. For the latter, it has the browser, and protocols like HTTPS. For all these reasons, the metaverse could stem from today’s web rather than replace it.
As for the second metaverse track – that which synchronizes with the physical world – the thinking follows an existing construct: The AR cloud. This is all about data that’s geo-anchored to places and things to enable AR devices to evoke the right graphics at the right time.
Want to learn about which tech giants are building platforms for the second metaverse track?