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Why Visual Computing Is The Future Of Personal Computing

Visual Computing

Why Visual Computing Is The Future Of Personal Computing

By Tim Bajarin

I have had the privilege of tracking the personal computer market from its inception to the present day: the first PC – the Altair 8800 was introduced in 1975. By 1983 the PC industry was in full swing and on its way to becoming a trillion-dollar industry over the next 30+ years.

Although it has taken 30 years, we are now entering what will be called the second generation of visual computing, which will not only have 2D graphics and images but 3D images, video, and more immersive ways to view digital content.

This is one reason that the Metaverse concept has legs, even if Mark Zuckerberg’s approach to it is questionable.

Indeed, various approaches to delivering next-generation visual computing may come in many forms. For it to be accepted by a broad audience, visual computing must be accessible on all existing devices to some degree.

PCs, tablets, smartphones, etc., will become vehicles for delivering many new visual computing experiences. This might include richer graphics, integration of animation, taped and live video, and new types of 3D-like graphics optimized for these devices.

Want to learn more about Tim Bajarin’s thoughts on the most immersive visual experiences and how it will be visual computing will be dominant in the future marketplace?

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